← 3D & Animation
Real-time

Game model → animation

Game-ready characters and props: high-poly sculpt, retopology, UVs and baked maps, taken through to animation cycles.

Built to a poly budget and a rig spec, so the asset drops into the engine and moves the same day.

Technologies

ZBrush3ds MaxCATBaking

Next project — Character animationCharacter animation →
© 2026 Dragan Živanović — 3D, animation & web. Novi Sad, Serbia · +381 60 573 8600 · gagyns@gmail.com