Game-ready characters and props: high-poly sculpt, retopology, UVs and baked maps, taken through to animation cycles.
Built to a poly budget and a rig spec, so the asset drops into the engine and moves the same day.
Game-ready characters and props: high-poly sculpt, retopology, UVs and baked maps, taken through to animation cycles.
Built to a poly budget and a rig spec, so the asset drops into the engine and moves the same day.